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I've looked for an email address contact you but couldn't find one. Just wanted to know how you coded it on a C64 in these days?..I'm hoping your answer would be C# on visual studio lol

lol, more like 6502 Assembly.

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Sorry for the very long response. I more or less missed this :)
X-Force was designed using Char Pad V1.8 and Sprite Pad V1.8 by Saul, and I worked on the main programming and music (unless you played the CF archive version, which featured music from Breakthrough (Used with permission of course) . The game was programmed in C64Studio, which is more or less similar to ACME cross assembler. The music and sound effects were all made using Goat Tracker V2.

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I played this on my Indie Game Showcase and playing this along with a few others is why I ended up investing in the C64 Mini. Although, I played this on PC, X-Force 2015 was a little rough around the edges. The gameplay was a little rushed, if it could be slowed down it would be a great game.