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Hello. Looks great! Am I allowed to play, record (like 10 or 15 Minutes or longer, if I have your permission.) and upload the video of it on YouTube?I always say nice things about video games. I am just a lousy gamer.

PS: I do not earn any money with that

Yes, please go ahead with your video - and thank you for your coverage of the game!

Thanks a lot! Awesome!

Hey, I hope you don't mind, but I featured X-Force in the best C64 homebrew games of all time.

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I've looked for an email address contact you but couldn't find one. Just wanted to know how you coded it on a C64 in these days?..I'm hoping your answer would be C# on visual studio lol

lol, more like 6502 Assembly.

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Sorry for the very long response. I more or less missed this :)
X-Force was designed using Char Pad V1.8 and Sprite Pad V1.8 by Saul, and I worked on the main programming and music (unless you played the CF archive version, which featured music from Breakthrough (Used with permission of course) . The game was programmed in C64Studio, which is more or less similar to ACME cross assembler. The music and sound effects were all made using Goat Tracker V2.

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I played this on my Indie Game Showcase and playing this along with a few others is why I ended up investing in the C64 Mini. Although, I played this on PC, X-Force 2015 was a little rough around the edges. The gameplay was a little rushed, if it could be slowed down it would be a great game.