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Any updates regarding potential SD2IEC save support?

Saving is not yet implemented for SD2IEC. There is simply almost no way to do this, without modification of the firmware. The Sams Journey SD2IEC loader could be a way to do this, but it only supports about 256 files on a single disc, which is too little for Lykia. Unfortunately, this feature is currently halted. I will inform you if there are updates on that matter.

Nice game and also good, that it comes in a SD2IEC-compatible version as well. But i have one suggestion for improvement for this SD2IEC version of Lykia. In four d81-files this version was released at the moment, which is not really nice to use on SD2IEC, because normally all files together have less than 800kb in size, so they could be put on one SD2IEC easily. Also not all SD2IEC-models have buttons to switch disk-sides, that's the next point.

In the Lykia textfile is written, that putting all files in only one d81-file couldn't be realised, because the number of files would have been to much, to put them on one d81 file (because a disk-image can only contain so many files and so on). But a SD2IEC can also read single files directly from a SD-card when they are placed in a folder and then it can be as many files as you want. At the moment this don't work, because there are files with the same name, but different content, when users for example simply try, to copy together all files from the four d81 into one folder on the SD-card. These doubles then are the problem.

But when the programmers would adjust the names of the files, this would work, then users can copy everything together in ony folder and no diskchange is necessary again on SD2IEC. Or, and this would be even better, the v1.3 SD2IEC-version of the game directly comes as a folder named "lykia" for example, with already all single files inside. No need, for putting all files into a d81-diskimage and having to deal with the "image can only handle this or that number of files" problem then, because on a SD2IEC, these files also work as single files, directly in a folder on the SD-card.

That's my suggestion. The game is much better to use on the SD2IEC, when the users don't have to change the disksides and this could be quite easily achieved on this hardware, only the filenames must be adjusted in the gamecode and directly, so that no doubles with different content would exist finally. Hope, a V1.3 will come in the future.

We are working on a version 1.4 with the "file name correction" you suggested. Turns out we had to use extra petscii characters for this, so you might have to copy the d81s together yourself when the fix is ready (on your c64/plus4 setup). I'll ping you back soon. Thanks for the good idea/suggestion.

That's good to hear, that a new version is planned. As i already wrote, it's not necessary at all, to copy the files together in one d81, because all these files can also be used on a SD2IEC, when they single files, that are all together in only one folder. Then the SD2IEC uses these single files, which are directly on the SD-Card and not in an image. Looking forward to V1.4. Good work, your game is great, by the way.

We have a new version (version 1.4) on, if you have problems with it, you can write to "st dot mader at gmx de".


Nice! I tried it out and have written an Email some minutes ago, because there is still a problem left, with level-names that have special-characters included, when these files were copied in a folder on the PC harddrive. Solution is simple, i wrote everyting in the Email, please have a look.

Any updates on this?

As someone not very familiar with the Commodore 64 and Commodore Plus/4 microcomputers, what are the differences between the two versions of the game?

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The C64 has an excellent sound chip, while the plus/4 has one of the simplest sound chips I know. The C64 has built in sprites which makes it much easier to make games with the C64, on the plus/4 you have to create the sprites of the opponents/players with your own and therefore slower routines. But. The plus/4 offers about 121 unique colors (expandable to about 200), while the C64 only supports 16 built-in colors. The plus/4 is said to have a faster processor, but because of the more expensive graphics, it is not much faster than the C64's (in reality only around 1.25x). Both computers use the same instruction set, it should not be an unsolvable problem to convert games from one to the other, since almost all the code for it can remain just the same.

Im stuck in the black tower and i dont know how to pass the bridge. THere are 6 switches  but i dont know the combination. Help me

Hello Luca! In the Dark Tower, you'll get a message from Nora if you've flipped the right switches. So you don't have to leave the room to check if the switches worked with a good result.

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Hello! thanks, although now i have a new problem. I went back to my village after taking the boat, and I handed over the 6 coins. now I wander aimlessly and I don't know what to do ... help me !!!!!
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You can watch the longplays on youtube. Some guys already uploaded some longplays there. I hope you are able to finish the game. Actually there is just one "small city" location left for you somewhere on the big map. Good luck!

very good

Bellissimo gioco! Sto giocando sul thec64 con la versione 1.1. Riuscirò a completare il gioco o ci sono bug determinanti eliminato nella nuova versione? Grazie!

Solo la versione sd2iec non può essere completata nella versione 1.1

Thank you, great!

Now 1.2 is out, is there an easy way to move over to playing that  version if you’ve gotten a long way into playing on 1.1 on disk?

No, you would have to play the game from the beginning. Sorry, but 1.1 is pretty much the same like 1.2, except that some (mostly non-critical) bugs have been ironed out. The main bugs of version 1.1 are broken saving of some Easyflash devices and not finishable SD2IEC version.

WOAW, incredible game on a C64 <3
I'm only playing on emulation, i have no C64 ...
But i love to have a beautiful menu with my games. Have you plan to share with us the front cover un 1080p ? Ang maybe the back cover and the manual in PDF format ?
Thanks a lot for all your work


We'll release a commercial version somewhen soon.. There will be a lot of additional content in that version (zip and box). We will not put out additional stuff with the free version.

I'm trying seriously to play Lykia (version 1.1 - EasyFlash) but the saving is causing trouble for me. No matter on which platform I try (U64, Vice or 3dsVice) each time I select "Continue" from the start menu or "Load" from the Run/Stop menu I invariably get the "Wake Up Nora" screen instead of starting where I left off. Am I doing something wrong or is saving just not working?

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If you downloaded version 1.1 from here, saving to Easyflash may not work. You can go to and download version 1.2 or wait here until version 1.2 appears and then try again. Saving is done via Gomez, a guy you meet in the village who secretly follows you through the game. However, you have to solve the very first quest before Gomez can save your progress (using version 1.2 of Lykia, of course).

Thanks! That helps. I think that's where my main problem lies: solving the first quest. I was assuming the game was saving my progress when it flashes the cartridge symbol. But I guess it's just accessing.  

Awesome experience playing this game but stuck after you come back via boat with 2 coins left to give but no idea where those characters are to give to? Any assistance would be appreciated

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For Eliona you need to find a place on the map (Pories in Tronden may have a clue), Gerda is also one of the women you should check.

Thank for the answer. 

My issues are more technical now. 

Im using retro arch and have been unable to save direct to disk since the beginning (failed to save)and there is no option to save to a user disk, so i have been using save states but I need to load so i can go back to gerda and load disk 3 data. 

Any help would be appreciated as I can't seem to find a solution elsewhere 

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This seems to be a dead end. Version 1.2 will be released here today. The Easyflash support is now fixed in version 1.2, it is now saving propperly on all known Easyflash devices. And e.g. SD2IEC is now completeable (Gerda preselected on SD2IEC). Easyflash has now saving so the problem is gone for the crt.. Did you use the crt, or the disc version? I'm very sorry, but if saving fails, there is no way to finish the game with the old version. I really have no idea how to fix the bug in the old versions :( Sorry for the big inconvenience!

Absolutely amazing release. Thank-you for supporting the retro scene and taking the time to produce such a polished and stunning game. Looking forward to the physical version. Expect to see a full review in the next Reset :-

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Love the easyflash ver for load times. 969K cart...damn! I see you fixed a bug with crt saving recently in the tracker so waiting for the next release. Great work!

we publish updated versions on However, the last versions were buggy. You can expect a version 1.2 in the next week...

Thanks so much for an easyflash version! Is saved function  meant to work? I get a 'I couldn't save your game' error using my Kung Fu flash.

Just tested the Easyflash support on Vice (emulator) and it works fine, no problems with saving there. It has been reported to work fully on several real Easyflash devices already. Maybe you need the latest KungFuFlash firmware? If there are further problems, you can use the bugtracking.txt files link in the zip file, or write to the eMail address given on top of that linked GoogleDoc.


Hi guys, the download bundle has now been updated to include an SD2IEC compatible version of the game along with a .crt easyflash version. Enjoy!

This is great! Thanks!

I can't get it to work with my flat C128 + 1571.  The same disks and C128 work with a 1541 drive, however.

Is it possible for a d81 image with all files to be made, so disk swapping is not needed on an emulator?

Common D81 disks feature a maximum of 296 files. This is far too few for Lykia.

Didn't know of the file # limit, however, the .crt file does work as desired.

Which C64 program can I use to write the D64s to disk? All the D64 writers I could find can't copy 40 track disks :(


I've used CBMTransfer (part of the OpenCBM suite) along with a XUM1541 type hardware interface to read and write D64 disks before.

Any chance a BackBit compatible version might be released?

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Absolutely amazing. It's so cool that we're getting story driven games of that kind of beauty and epicness for our beloved old home computers! After recently enjoying Briley Witch Chronicles, and now this,  I can't put into words how delighted I am! Most games for the old machines have always been platformers or shooting games, and therefore I celebrate this release ten times as much, even for just being a story based roleplaying game! And while I still hopefully await a good strategy title like, (8 Bit Battle Isle or Advance Wars/Famicom wars, the hope never dies--) this is so goood, too!! :3

Yeah I'm planning on buying the physical release as well! :3


Quite possibly the most beautiful Plus/4 game I've ever seen! I've added the game to my Homebrew Games Database and made a video of the Plus/4 game on Youtube!

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Can't get the game to work on TheC64 Maxi. I open "lykia_disc1", after the "loading" page appears, it gets stuck. Am I doing something wrong? Edit: a CJM-File with th accuratedisk command seems to solve the problem.

NTSC + SD2IEC, great game however it seems if I watch the entire intro the game hangs up. If I skip the intro it continues into the game fine.


This looks great! I love a good Zelda-esque game :-)


Wow! Thanks :D


Featured this right on cue! NICE :D

very good


Awesome game! Small gamplay:

Great! Thanks for the gameplay video!

In the video you can see "Nathan's Journey" (a small demo for Lykia that was released in advance).